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C/C++ Source or Header  |  1997-05-20  |  2KB  |  61 lines

  1. #ifndef __CLISP_HPP_
  2. #ifndef SCADALISP
  3. int get_lprop_number(void *sybol, int def);  // returns def if symbol undefined or not number type
  4.  
  5.  
  6. void push_onto_list(void *object, void *&list);
  7.  
  8.  
  9. // variables for the status bar
  10. extern void *l_statbar_ammo_x,*l_statbar_ammo_y,
  11.             *l_statbar_ammo_w,*l_statbar_ammo_h,
  12.         *l_statbar_ammo_bg_color,
  13.  
  14.             *l_statbar_health_x,*l_statbar_health_y,
  15.             *l_statbar_health_w,*l_statbar_health_h,
  16.         *l_statbar_health_bg_color,
  17.  
  18.         *l_statbar_logo_x,*l_statbar_logo_y,
  19.         *l_object,*l_tile,*l_fire_object,
  20.         *l_player_draw,*l_sneaky_draw,
  21.         *l_draw_fast,*l_player_tints,*l_next_song,
  22.         *l_level_load_start,
  23.         *l_level_load_end,
  24.         *l_cdc_logo,
  25.         *l_keep_backup,
  26.         *l_switch_to_powerful,
  27.         *l_mouse_can_switch,
  28.         *l_ask_save_slot,
  29.         *l_get_local_input,
  30.         *l_post_render,
  31.         *l_chat_input,
  32.         *l_player_text_color,
  33.         *l_level_loaded,        // called when a new level is loaded
  34.           *l_up_key,
  35.           *l_down_key,
  36.           *l_left_key,
  37.           *l_right_key,
  38.       *l_weapon_left_key,
  39.         *l_weapon_right_key,
  40.         *l_special_key,
  41.             *l_ammo_snd;
  42.  
  43. extern void *l_change_on_pickup,*l_MBULLET_ICON5,*l_MBULLET_ICON20,*l_GRENADE_ICON2,*l_GRENADE_ICON10,*l_ROCKET_ICON2,*l_ROCKET_ICON5,
  44.   *l_FBOMB_ICON1,*l_FBOMB_ICON5,*l_PLASMA_ICON20,*l_PLASMA_ICON50,*l_LSABER_ICON100,*l_DFRIS_ICON4,*l_DFRIS_ICON10,*l_LSABER_ICON50,
  45.   *l_TELEPORTER_SND,*l_gun_tints,*l_ant_tints;
  46.  
  47.  
  48. /******************************** Lisp objects **********************************/
  49. extern void *l_difficulty,*l_easy,*l_hard,*l_medium,*l_extreme,*l_main_menu,
  50.      *l_logo,*l_state_art,*l_default_abilities,*l_abilities,
  51.      *l_default_ai_function,*l_state_sfx,
  52.      *l_morph,*l_max_power,
  53.      *l_song_list,*l_filename,*l_sfx_directory,*l_max_hp,*l_default_font,
  54.      *l_empty_cache,*l_range,*l_joy_file,*l_death_handler,
  55.      *l_title_screen,*l_console_font,*l_fields,*l_FIRE,*l_fire_object,
  56.      *l_cop_dead_parts,*l_restart_player,*l_help_screens,*l_save_order;
  57.  
  58.  
  59. #endif
  60. #endif
  61.